Patent No. 6097981 Electroencephalograh based biofeedback system and method
Patent No. 6097981
Electroencephalograh based biofeedback system and method (Freer, Aug 1, 2000)
Abstract
An apparatus and method with an electroencephalograph (EEG) based biofeedback system wherein a smooth, high quality computer animation is maintained while EEG responses are simultaneously being analyzed whereby the results of the analysis are then used to control the animation. EEG signals alone may be used to control computer animation. EEG signals may be sent from the head of the user to a remote receiver by infrared wireless transmission.
Notes:
Electroencephalograph based biofeedback system and method. Filed December 1997, granted August 2000. Not in previous list. States at least one EEG signal encoded/embedded/modulated onto an infra-red (some infra-red wavelengths fall under the radio frequency wavelength description also) signal and transmitted to a computer. Shows that a computer is quite capable of comparing EEG signals (various potentials included) with previously attained ones. Shows that a computer can manipulate a display for output back to a person (or images used in the psychotronic attacks based on the analysis of the EEG signals). Also goes into using two images, one that the user (person under attack) is supposed to concentrate on and one for distraction purposes. (Good guy - bad guy routine) States that there is a 'reward' type scenario for concentrating on the image that the computer (or human controlling the system) wants the user (person under attack) to concentrate on.
SUMMARY
OF THE INVENTION
The present invention contemplates an apparatus and method for improving attention
with an electroencephalograph (EEG) based biofeedback system wherein a smooth,
high quality computer animation is maintained while EEG responses are simultaneously
being analyzed whereby the results of the analysis are then used to control
the animation. EEG signals alone may be used to control a computer animation.
One embodiment of the present invention EEG based biofeedback system is particularly
well suited to overcome the obstacle of the human eye being extremely sensitive
to even slight interruptions of smooth motion. For example, slight pauses that
could go unnoticed in a computer-based application program such as a word processor
or a spreadsheet would appear as obvious glitches in smooth animation. This
obstacle is overcome by the embodiment of the present invention EEG based biofeedback
system through the use of two basic concepts.
First, the analysis of the EEG brain waves is not accomplished by the computer
that is doing the animation. Rather, the analysis is performed by hardware frequency
filters in a separate hardware unit. A set of three bandpass filters accepts
the raw EEG input and outputs the amount of power in each of the three relevant
frequency bands (i.e. alpha, beta, and theta frequency bands).
Second, the results of the frequency analysis are transmitted to a host computer
in a way that does not disrupt the animation being performed by the host computer.
This is accomplished by tuning the rate of data delivery from the separate hardware
unit to the requirements of the host computer, and also by having the host computer
trigger the delivery of new data. Thus, the reception of data by the host computer
can be synchronized with the video frame changes, and thus blended smoothly
with the animation.
Thus, in one aspect, the present invention concerns an apparatus for improving
the attention of at least one user, the apparatus comprising means for generating
and displaying a video animation, means for measuring electrical activity of
the brain of the user, and means for altering the generation of the video animation
in response to at least one user input, wherein the user input comprises the
measured electrical activity. The means for altering the generation of the video
animation preferably includes means for processing the measured electrical activity
so as to be employable by the means for generating and displaying the video
animation. The means for measuring electrical activity preferably includes at
least one electroencephalographic (EEG) instrument.
The means for generating and displaying a video animation preferably includes
at least one video display terminal. Preferably, the means for generating and
displaying the video animation further includes means for maintaining the video
animation while the measured electrical activity is simultaneously being processed.
In another aspect, the present invention concerns a game having means for generating
a video animation, means for displaying the video animation, means for detecting
at least one measurement of electrical activity of the brain of the user, and
means for processing the electrical activity measurement into at least one indicator
signal. The video animation generation means alters the video animation in response
to the indicator signal. The game may be adapted to accommodate one or more
users, either simultaneously or sequentially. For example, the electrical activity
of the brain of at least two users may be detected and processed into at least
two indicator signals.
In still another aspect, the present invention provides a biofeedback device
for improving the concentration of at least one user. The biofeedback device
includes means for generating a video animation, means for presenting the video
animation, means for detecting at least one measurement which is indicative
of the level of concentration of the user, and means for processing the measurement
into at least one indicator signal. The video animation generation means alters
the course of the video animation in response to the indicator signal, whereby
the presentation of the video animation serves as feedback to the user corresponding
to the level of concentration of the user.
Preferably, the detecting means detects an EEG response of the user, which is
indicative of the level of concentration of the user. Further preferably, the
detecting means detects at least one of beta waves and theta waves. In a particular
embodiment, the detecting means detects both beta and theta waves. Thus, the
processing means may convert at least one beta wave measurement and at least
one theta wave measurement into at least one indicator signal, and the detecting
means measures electrical activity of the brain of the user. the processing
means preferably includes means for selectively filtering at least one frequency
range of the electrical activity.
In one embodiment, the electrical activity measurement is the sole external
factor upon which changes in the video animation are based.
The video animation may be altered in response to changes in the indicator signal,
or the video animation may be altered in response to absolute levels of the
indicator signal. The processing means is preferably capable of storing the
measurement and comparing the measurement with at least one previously stored
measurement. The processing means is further preferably capable of comparing
the measurement to a threshold value.
In yet another aspect, the present invention concerns an apparatus which is
capable of detecting at least one EEG signal of at least one user. The apparatus
includes at least one EEG probe for picking up at least one electrical signal
associated with the brain activity of a user, transmission means for converting
the electrical signal into at least one infrared signal, and mounting means
for maintaining the probe in contact with the head of the user and for mounting
the transmission means on the head of the user. The apparatus preferably further
includes an electrical power source, mounted on the mounting means, for energizing
the transmission means.
The present invention may further comprise a system which includes such an apparatus,
wherein the system further includes an infrared receiving means for receiving
the infrared signal from the apparatus and generating at least one EEG signal.
In a highly preferred embodiment, the apparatus and the receiving means are
untethered.
The system further preferably includes a computer means and means for delivering
the EEG signal to the computer means. The computer means would typically include
a computer memory encoded with executable instructions representing a computer
program. Preferably, the computer program is capable of causing the computer
means to present a video game. Furthermore, the computer program is preferably
capable of processing the EEG signal as an input into the video game.
In one embodiment, the computer program is capable of storing the EEG signal
and comparing the EEG signal with at least one previously stored EEG signal.
The computer program is further preferably capable of comparing the EEG signal
to a threshold value. The computer program may also be capable of establishing
a threshold value based upon at least one previous EEG signal. The threshold
value may be stored in the computer memory. Thus, the computer program may be
capable of adaptively or automatically changing the threshold value based upon
a comparison between the EEG signal and at least one previous EEG signal.
In still another aspect, the present invention provides a method for improving
the attention of at least one user. The method comprises the steps of: measuring
electrical activity in the brain of a user; presenting a video game to the user;
and controlling the video game with at least one user input, wherein the user
input comprises the analyzed measured electrical activity. The method may further
comprise the step of analyzing the measured electrical activity, wherein the
user input further comprises the analyzed electrical activity. The electrical
activity may correspond to alpha, beta, or theta waves. For example, beta and
theta wave components are preferably measured in order to gauge the level of
attention of a user.
In yet another aspect, the present invention comprises a method for improving
the attention of at least one user by biofeedback. The method comprising the
steps of: measuring electrical activity of the brain of a user; analyzing the
measured electrical activity; presenting a video game having at least one game
output to the user; inputting the analyzed electrical activity into the video
game; and presenting to the user at least one feedback signal corresponding
to the analyzed electrical activity, wherein the feedback signal is manifested
by changes in the game output of the video game, whereby the user is rewarded
by sensing the changes in the game output of the video game, and whereby the
game output assists the user in controlling the electrical activity. The method
also include providing active user inputs to the video game, such as those provided
by actuation of a keyboard, mouse, trackball, pedal, touch screen, stylus, button,
lever, touch pad, or the like. Preferably, the electrical activity is analyzed
in a computer means having a processing means and a memory means. Furthermore,
the method may include transmitting the electrical activity to the computer
means by infrared signal.
Game output may include a variety of outputs to the user, such as video, audio,
tactile, or other sensory reward.
A user may, for example, be rewarded for achieving at least one level of electrical
activity, or for maintaining at least one level of electrical activity for a
predetermined period of time.
The video game may further presents a plurality of visual images to the user,
wherein the user is rewarded for identifying at least one association between
at least two of the visual images and for inputting a direct user input corresponding
to the association.
Alternately, or in addition, the video game may present at least one primary
game output and at least one distracting game output to the user, wherein the
user is rewarded for identifying the primary game output and for inputting a
direct user input corresponding to the identification.
Thus, the present invention may embody, or be used in conjunction with, a protocol,
such as an educational protocol or a training protocol, which incorporates hierarchical
mastery of skills, including visual discrimination, auditory discrimination,
and/or increased sensory perception.
Accordingly, a primary object of the present invention is to provide an apparatus
and method for promoting attention or concentration, and further preferably
enhancing relaxation, of a user with an electroencephalograph (EEG) based biofeedback
system wherein a smooth, high quality computer animation is maintained while
EEG responses are simultaneously being analyzed whereby the results of the analysis
are then used to control the animation.
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The
present invention is not to be limited in scope by the specific embodiment described
herein. Indeed, various modifications of the present invention, in addition
to those described herein, will be apparent to those of skill in the art from
the foregoing description and accompanying drawings. Thus, such modifications
are intended to fall within the scope of the appended claims. Additionally,
various references are cited throughout the specification, the disclosures of
which are each incorporated herein by reference in their entirety.
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