Patent No. 6447396 Method and apparatus for coordinating an interactive computer game with a broadcast television program
Patent No. 6447396
Method and apparatus for coordinating an interactive computer game with a broadcast television program (Galyean, III, et al., Sep 10, 2002)
Abstract
In order to coordinate an interactive computer game with a television broadcast, a central control establishes a large virtual environment in which viewers participate with characters either controlled or designed by them. Each user can directly control or influence characters within a "active region" which encompasses part of the virtual environment that is much less than the total environment. The broadcast portion of the system also has an active region, at least a portion of which is shown on a broadcast television show. The locations of the active regions are controlled by the central control. In accordance with one embodiment, the central control moves the active regions of selected users so that these active regions coincide or overlap the broadcast active region. The selected users are then allowed to control characters that appear on the broadcast television show. In accordance with another embodiment, the central control may transport characters created by a user from the user's active region to the broadcast active region by means of a virtual "portal."
Notes:
FIELD
OF THE INVENTION
This invention relates to multi-player interactive computer games, methods,
and apparatus for using these games to interact with broadcast television programs.
BACKGROUND OF THE INVENTION
Computer games are a very popular form of contemporary entertainment. Many of
these computer games display an animated character in a virtual, on-screen environment.
Movement and actions performed by the animated character can be controlled by
the user and often the character interacts with other characters that are generated
by the computer in the virtual environment.
More recently, multi-player games have become popular. In this type of game,
a player runs a computer game version on his local computer. This game version
acts as a client that can connect to a central server; generally, this connection
is made over the Internet. In general, both the client and server computers
maintain a shared representation of the state of a virtual environment in which
the game is played. Consequently, these games are typically called networked
virtual environment, or net-VE, games. Changes made by a player to his local
client representation are sent to the server, and then the server propagates
those changes to each of the other clients. Similarly, changes made by the server
to the server-side simulation are also propagated to all connected clients.
This multi-player arrangement allows a player not only to interact with the
virtual environment, but also to interact with the virtual characters controlled
by other players.
The problem with this system is that only those players who have purchased the
client portion of the computer game can participate in the game. Further, it
is not possible for others, such as a player's friends, to even view the game
in progress unless they are can view the game on a player's monitor. Thus, these
games tend to be limited to a plurality of single players sifting in front of
their computers.
Television broadcasts that can be viewed simultaneously by a large audience
and television programs, including programs that use live actors, as well as
animated shows are extremely popular. When compared to computer games, television
shows have the added advantage that many more people own television sets than
own computers. Thus, the potential audience for television shows in much larger
then that for computer games, even multi-player games.
However, attempts to allow audience participation in broadcast television shows
have, to date, been limited. For example, U.S. Pat. No. 5,537,143 discloses
a live television game show in which viewers of the television broadcast of
the game show could interact with the game show by entering answers: via telephones.
This arrangement allowed viewers to have the perception that they were interacting
with the show. Although this system allows viewers to interact with a televised
show, it has many limits. In the first place, the viewers could only interact
with the show when the show was actually being broadcast; there was no possibility
of playing the game when the show was not being broadcast. Secondly, all viewers
always saw the same televised show. In addition, the viewers were unable to
change or modify either what they saw or how events progressed.
Another arrangement allowed many viewers to influence a broadcast television
show by "voting." In such an arrangement, viewers used entry devices, such as
telephones, to enter a vote, selecting one of a plurality of predetermined choices.
After a certain time period allowed for voting, the votes entered were tallied
and the majority of votes was used to influence the television broadcast. This
scheme has many of the same shortcomings as the arrangement discussed above.
Other attempts were made to address these shortcomings. For example, U.S. Pat.
No. 5,861,881 discloses an interactive display in which a viewer could receive
personalized video, audio and graphics during a television broadcast. While
this system allowed viewers to see different displays, the personalization was
limited to backgrounds and peripheral events. The viewer still had no direct
control over, or participation in, the broadcast portion of the system.
Still other computer games were developed that allowed participants to have
different views, yet interact on at least some level. For example, U.S. Pat.
No. 4,193,598 discloses a computer game system in which different participants
viewing different scenes are allowed to interact by means of objects that pass
from one scene to another. A user can interact with an object when the object
comes into "viewing" distance of the user's characters. However, this system
has no broadcast component Therefore, there is a need for an interactive game
in which the user can have a rich interaction with a television broadcast to
an extent greater than previously possible.
SUMMARY OF THE INVENTION
In accordance with one embodiment of the invention, a central control establishes
a large virtual environment in which viewers participate with characters either
controlled and/or designed by them. Each user can directly control or influence
characters within a "active region," a region with defined boundaries that encompass
part of the virtual environment that is much less than the total environment.
The broadcast portion of the system also has an active region, at least a portion
of which is shown on a broadcast television show. The locations of the active
regions are controlled by the central control although users may request that
the central control move their active region.
In accordance with one embodiment, the central control moves the active regions
of selected users so that these active regions coincide with, or overlap, the
broadcast active region. The selected users are then allowed to control characters
that appear on the broadcast television show. The control may be actual real-time
control or may be "pre-programmed" control in which the users create characters
with preselected characteristics or parameters and then the characters act autonomously
or are controlled by broadcast portion of the system when the characters are
present in the broadcast active region.
In accordance with another embodiment, the central control may transport characters
created by a user from the user's active region to the broadcast active region
by means of a virtual "portal." Once the characters arrive at the broadcast
active region, they may be under real-time control by the user or may operate
with preprogrammed characteristics as previously described.
In another embodiment, the virtual environment in the broadcast active region
may constitute the entire show so that the television broadcast is an animated
show with computer controlled characters. Alternatively, the television show
may feature a section with live actors and a section comprising a totally animated
portion. In still another embodiment, the animated portion of the television
show consists of a display screen that appears with the live actors so that
the actors can interact with the animated characters during the broadcast. Alternatively,
the live actors can interact with the animated characters by means of conventional
"blue screen" techniques.
In accordance with another embodiment, the central control is a central server
with a central database. Each user and the broadcast portion of the system have
its own computer. All of the computers and the server maintain shared representations
of a common simulation. The server maintains a simulation of the entire virtual
environment and each computer maintains a simulation of its active region portion
of the environment. The simulations are coordinated by passing messages between
the users computer and the server. The messages may be passed over the Internet.
--------------------------------
Although
an exemplary embodiment of the invention has been disclosed, it will be apparent
to those skilled in the art that various changes and modifications can be made
which will achieve some of the advantages of the invention without departing
from the spirit and scope of the invention. For example, it will be obvious
to those reasonably skilled in the art that, although the description was directed
to a particular hardware system and operating system, other hardware and operating
system software could be used in the same manner as that described. Other aspects,
such as the specific instructions utilized to achieve a particular function,
as well as other modifications to the inventive concept are intended to be covered
by the appended claims.
Comments