Patent No. 6052336 Apparatus and method of broadcasting audible sound using ultrasonic sound as a carrier
Patent No. 6052336
Assignee: Austin Lowrey Associates , Springfield, VA (US)
Apparatus and method of broadcasting audible sound using ultrasonic sound as a carrier (Lowrey, III, Apr 18, 2000)
An ultrasonic sound source broadcasts an ultrasonic signal which is amplitude and/or frequency modulated with an information input signal originating from an information input source. If the signals are amplitude modulated, a square root function of the information input signal is produced prior to modulation. The modulated signal, which may be amplified, is then broadcast via a projector unit, whereupon an individual or group of individuals located in the broadcast region detect the audible sound.
Notes:
BACKGROUND
OF THE INVENTION
1. Field of the Invention
The present invention is directed to an apparatus and method of broadcasting
an audible sound, and in particular, to an apparatus and method of broadcasting
an audible sound using an ultrasonic sound as a carrier modulated by the audible
sound as an input signal.
2. Description of the Related Art
Over the past few years, several situations have arisen in military and civil
areas where crowds, with or without leaders, have posed a serious problem to
Government forces.
For example, in Somalia, leader General Aideed would almost never remain outside
unless surrounded by a crowd of sympathizers. Troops attempting to seize or
capture the leader would have to engage the crowd, probably killing or injuring
some, in order to get close enough to capture him. Hence, forces were not likely
to attempt to capture the leader.
Another example is the U.S. invasion of Haiti, where a ship with troops was
sent to perform various actions that would have been helpful to the population
living there. The landing of these troops was, however, opposed by a crowd on
the dock. Hence, in order to land, the crowd on the dock must first be disposed
of. Again, crowd members would likely be hurt, resulting in the troops deciding
not to act.
Still another example is any situation where an angry crowd gathers. In this
situation, the crowd frequently turns to looting and destruction of property.
It is a constant challenge for, for example, police to disperse such a crowd
without causing casualties, perhaps fatal ones.
All of these examples have a common theme, namely a crowd or leader that one
would like to influence such that they leave or stop their hostile activities.
SUMMARY
OF THE INVENTION
It is an object of the present invention to provide a nonlethal individual or
crowd control device which uses an audible sound broadcasted using an ultrasonic
sound as a carrier.
It is another object of the present invention to provide a device that will
allow the hearing impaired to hear speech.
It is still another object of the present invention to provide a device that
will emit audible sound to listeners located in a defined area.
It is yet another object of the present invention to provide a low frequency
sound, either audible or sub-audible frequency, in the heads of listeners.
In one embodiment of the present invention, there is provided an apparatus including
a unit amplitude modulating an ultrasonic signal with a square root of an information
signal to produce a modulated signal, and a projector coupled to the unit and
projecting the modulated signal to a listener.
In one aspect of the embodiment, the apparatus further includes a circuit producing
the square root of the information signal, a modulator amplitude modulating
the ultrasonic signal with the square root of the information signal, a first
sound source outputting the information signal, and a second sound source outputting
the ultrasonic signal.
In another aspect of the embodiment, the information signal is a voice signal
from, for example, a microphone.
In another embodiment of the invention, there is provided a method of modulating
an ultrasonic signal with a square root of an information signal to produce
a modulated signal, and projecting the modulated signal to a listener.
In one aspect of the embodiment, the method further includes producing a square
root signal from the information signal, modulating the ultrasonic signal with
the square root of the information signal to produce the modulated signal, amplifying
the modulated signal, and transmitting the amplified modulated signal.
In another aspect of the embodiment, the modulating is an amplitude modulation.
In yet another embodiment of the present invention, there is provided an apparatus
including a first modulator frequency modulating a first ultrasonic signal with
a first input signal to produce a first modulated signal, an ultrasonic signal
source providing a second ultrasonic signal, and a broadcasting system, coupled
to the first modulator and the ultrasonic signal source, broadcasting the first
modulated signal and the second ultrasonic signal to a listener.
In one aspect of the embodiment, the apparatus further includes a first projector
projecting the modulated signal, a second projector projecting the second ultrasonic
signal, a first input sound source outputting the first input signal, a second
ultrasonic signal source providing the first ultrasonic signal, a second modulator
amplitude modulating the second ultrasonic signal with a second input signal
to produce a second modulated signal, a second input sound source outputting
the second input signal, and an amplifier amplifying the amplitude modulated
signal.
In another aspect of the embodiment, the first and second ultrasonic signals
produce a difference signal for the listener in an audible range of the listener.
In yet another aspect of the embodiment, the input signal is a square root of
an information signal.
In still another aspect of the embodiment, the information signal is a voice
from, for example, a microphone.
In still another embodiment of the present invention, there is provided a method
of frequency modulating a first ultrasonic signal with a first input signal
to produce a first modulated signal, providing a second ultrasonic signal, and
broadcasting the first modulated signal and the second ultrasonic signal to
a listener.
In one aspect of the embodiment, the method includes amplitude modulating the
second ultrasonic signal with a second input signal to produce a second modulated
signal, amplifying the amplitude modulated signal, and projecting the first
and second modulated signals in the audible range of the listener.
In yet another embodiment of the present invention, there is provided an apparatus
including a unit modulating an ultrasonic signal with an information signal
to produce a modulated signal in which the information signal is completely
intelligible to a listener, and a projector coupled to the unit and projecting
the modulated signal to the listener.
These together with other objects and advantages which will be subsequently
apparent, reside in the details of construction and operation as more fully
hereinafter described and claimed, reference being had to the accompanying drawings
forming a part hereof, wherein like numerals refer to like parts throughout.
BRIEF
DESCRIPTION OF THE DRAWINGS
FIG. 1 illustrates an exemplary embodiment of a two projector system for broadcasting
an audible sound using an ultrasonic sound as a carrier.
FIG. 2 illustrates an exemplary embodiment of a one projector system for broadcasting
an audible sound using an ultrasonic sound as a carrier.
FIG. 3 illustrates an exemplary embodiment of a projector system using computer
based signal processing.
FIG. 4 illustrates exemplary embodiments of one and two projector systems employed
in a stationary and mobile environment.
DESCRIPTION OF PREFERRED EMBODIMENTS
An apparatus and method of using ultrasonic sound to create audible sounds in
the heads of individuals, or of a crowd of individuals, will be described. The
sounds could be voices, music or ringing sounds to cause discomfort, disorientation,
or low frequency vibrations that have been shown to induce discomfort.
The physical principles involved in such devices will be described together
with the way that they would be used to disrupt or affect the actions of an
individual or crowd. Additionally, examples will be used to indicate ways in
which to handle the situations described above.
QUALITATIVE DESCRIPTION
PRELIMINARY CONSIDERATIONS
The use of sound controlling groups or crowds in both civil and military situations
was considered at least as far back as World War II. Psychological studies on
sounds that produce an aversive effect, or a pleasant effect, have been reported
since the early decades of this century. Work in the nineteenth century by Helmholtz
and Lord Rayleigh (detailed below) show an understanding of the effect that
combination tones, or beats, with low frequencies (less than about one hundred
Hertz) have on the pleasant or unpleasant quality of a sound.
Crowds can largely be divided into two kinds; those with leaders, and those
without. A crowd with a leader can be affected either by limiting the communication
between the leader and the crowd, or by directly affecting the crowd. A crowd
without a leader (such as a looting mob) can only be affected by something that
influences everyone in the crowd. Thus, it is necessary to develop physical
methods to either impair communication, or to produce a physical or psychological
effect in all persons exposed to the system.
Some of the methods suggested for affecting an entire crowd involve very high
intensity sound (120 dB or more above the standard level of 2.times.10.sup.-5
N/m.sup.2). Sirens or very low frequency vibrations (less than 100 Hertz) are
frequently spoken of.
Studies indicate several classes of sound to be of interest in crowd control.
One class of sounds includes those which are aversive in themselves. Examples
of these are: (1) scraping noises, such as that of chalk on a blackboard, (2)
the crying of a baby, and (3) screams of pain. These sounds almost involuntarily
cause a person to avert his/her attention from what he/she is doing, at least
momentarily. Repeated exposure to this class of sounds, if the occurrence is
not predictable, tends to produce jumpiness and sometimes leads to irrational
behavior.
Secondly, there are a class of sounds which will cause a person to be startled
and divert his/her attention from the task that he/she is doing because they
indicate a possible imminent danger to him/her. Examples are: (1) gunfire, and
(2) automobile crash noises.
Both of these classes of sound will likely produce a "startle" reaction in a
crowd the first time that they are used. If the crowd, however, identifies the
source as, for example, a loudspeaker, they will likely adapt to and ignore
the noise. If the crowd mills around for a longer time, the sounds could cause
headaches and other symptoms of stress. The crowd may disperse, but this is
not at all certain.
If, on the other hand, one is trying to stop a fleeing person, a sudden noise,
such as the screech of brakes, would undoubtedly cause the person to be startled
and try to see whether the noise indicated impeding danger to him/her. He/She
will clearly be disoriented for a few seconds, although the average time will
vary from person to person. The sound of a gunshot may, for example, cause the
same effect, or it may simply cause the person to run faster or run in a weaving
manner.
A third class of sound includes low frequency vibrations either slightly above
or below 20 Hertz; the lower audible limit. Vibrations in this frequency range
produce several effects on a person's body.
Resonances of several internal organs lie in this frequency range. It has been
shown that exposure to vibrations at an organ resonance cause nausea and a general
feeling of malaise. Vibrational amplitudes that are too high will cause physical
damage to the organs, whereas vibrations at a constant frequency or starting
very low an rising through the range appear to cause a feeling of unease and
tend to increase the suggestibility of a crowd.
The effects on a person's mood appear to be caused by hitting frequencies close
to the alpha frequency of the brain waves. A phenomenon called "entrainment"
occurs when the brain is stimulated at frequencies close to 10 Hz. This means
that the brain's natural frequency is pulled close to, and sometime equal to,
the stimulating frequency. A normal brain displays a prominent "alpha" pattern
(8 to 12 Hz) at a time of relaxed alertness. Tense alertness, such as caused
by freeway driving, leads to a "beta" pattern with a frequency of 13 Hz or higher.
A relaxed, dreamlike state causes a "theta" pattern of frequencies from 4 to
8 Hz.
Other experiments, such as the ones cited by Norbert Wiener in "Nonlinear Problems
in Random Theory", found that "a decidedly unpleasant sensation" was produced
by stimulating the brain at "about 10 Hz." In fact, Helmholtz argues that beats
of frequency less than 40 Hz are not perceivable as tones, but rather create
a jarring feeling and are responsible for the unpleasant sensation of dissonant
combinations of notes in music. As the low notes of the organ are in the range
of 30 Hz, it would seem that tones ranging in frequency from about 12 to 40
Hz will produce an unpleasant feeling, or suggestibility. These tones are probably
useful in crowd control used either by themselves, or to induce a mood that
could then be triggered by another sound.
In producing low frequency vibrations with a conventional loudspeaker, several
problems arise. First, at frequencies as low as this, loudspeakers are not very
efficient in producing sound. The speaker will have to be quite large. Second,
there is very little directivity possible with frequencies this low. Directive
arrays would be huge, making it almost impossible to define an area where the
effect occurs or to draw a line in the sand where individuals start feeling
the effect when they cross it. Finally, the signal would be strongest at the
speakers, requiring protective gear for at least the operators, and probably
for all of the crowd control personnel.
Methods to impede communication between a speaker and a crowd have also been
examined. One of the most interesting is techniques includes playing back to
a speaker his/her own voice with a slight delay (less than a second). The speaker
stutters and trips on his/her words unless he/she slows down his/her rate of
delivery a great deal.
If two moderately loud audible tones of different frequency are received by
the ear simultaneously, then, in addition to the two original tones, somewhat
weaker tones with frequencies given by the sum and the difference of the original
frequencies can be heard. This is called the Beat Frequency phenomenon when
the two frequencies are close together, and the Combination Tone phenomenon
when they are not. The combination tones are caused by a non-linear response
by the ear to somewhat loud sounds. The details of the production of these tones
are discussed in more detail herein below.
It is important, and in fact one of the critical physical principles in this
invention, that an audible combination tone can be heard even when the two original
tones are ultrasonic so that their frequencies lie above 20,000 Hz, the upper
limit of audibility. In this case, the combination tone corresponds to the difference
of the two original frequencies and is audible if it lies in the 20-20,000 Hz
range of audibility.
The present invention shows ways in which, by altering the frequency and amplitude
of one of the ultrasonic tones, the difference tone can be made to be a single
tone (possibly of very low frequency), a scream or shot, or a voice.
More detailed discussions will be deferred until the "Technical Description"
hereinbelow. We will discuss a way of causing a targeted person (or group) to
hear whatever pattern of sound, be it speech or anything else, that we wish.
A combination tone is produced in the heads of all individuals exposed to both
ultrasonic tones. If you are exposed to only one, you hear nothing, Additionally,
these individuals are unable to detect the source of the sound.
The following exemplary systems are described. One includes two directional
projectors, each capable of generating a powerful ultrasonic tone and directing
the beam to a desired point or area. At least one of the projectors is capable
of modulating the sound either in frequency, amplitude or both. The projectors
would probably be separated by some distance, but this depends on the desired
effect, which governs the design.
Another includes a single projector with the capability of modulating the amplitude
of the projected signal.
More specifically, FIG. 1 illustrates an exemplary embodiment of a two projector
system for broadcasting an audible sound using an ultrasonic sound as a carrier.
Two projector system 10 includes, for example, first projection unit 12 and
second projection unit 14. First projection unit 12 includes, for example, ultrasonic
sound source 15 (such as a conventional ultrasonic signal generator) which generates
an ultrasonic signal, modulation sound source 20 (such as a microphone) which
generates an information signal (such as a tone), modulator 25 (such as a conventional
frequency modulator) which frequency modulates the ultrasonic signal with the
information signal to produce a modulated signal, amplifier 27 (such as a conventional
amplifier) amplifying the modulated signal, and projector 30 (such as an ultrasonic
speaker--a tweeter type speaker) which emits the amplified signal. Second projection
unit 14 includes, for example, ultrasonic sound source 35 (such as a conventional
ultrasonic signal generator) which generates another ultrasonic signal, modulation
sound source 40 (such as a microphone) which generates another information signal
(such as a voice), modulator 45 (such as a conventional amplitude modulator)
which amplitude modulates the ultrasonic signal with the information signal
to produce a modulated signal, amplifier 37 (such as a conventional amplifier)
which amplifies the modulated signal, and projector 50 (such as an ultrasonic
speaker--a tweeter type speaker) which emits the amplified signal. Sound overlap
region 55 is the region where the sound waves of projectors 30 and 50 overlap.
Two projector system 10 is not, however, limited to the embodiments described
above. For example, two projector system 10 may include first projector unit
12 and second projector unit 14, wherein projector unit 12 includes, for example,
ultrasonic sound source 15, modulation sound source 20, modulator 25, and projector
30, and projector unit 14 includes, for example, ultrasonic sound source 35
and projector 50. That is, projector unit 14 need not have sound source 40.
Similarly, sound overlap region 55 is the region where the sound waves of projectors
30 and 50 overlap.
FIG. 2 illustrates an exemplary embodiment of a one projector system for broadcasting
an audible sound using ultrasonic sound as a carrier. This system could be for
crowd control, an improved hearing aid for the hearing impaired, or to emit
audible sound to listeners located in a defined area. One projector system 60
includes, for example, ultrasonic sound source 65 (such as a convention ultrasonic
signal generator) which generates an ultrasonic signal, modulation sound source
70 (such as a microphone) which generates an information signal (such as a voice),
modulator 75 (such as a conventional amplitude modulator) which modulates the
ultrasonic signal with the information signal to produce a modulated signal,
amplifier 80 (such as a conventional amplifier) which amplifies the modulated
signal, and projector 85 (such as a conventional ultrasonic speaker a tweeter
type speaker) which emits the amplified signal.
FIG. 3 illustrates an exemplary embodiment of a projector system using computer
based signal processing. For example, in a one projector system, such as illustrated
in FIG. 2, computer 87 operates as ultrasonic sound source 65, modulation sound
source 70 and modulator 75. Computer 87 generates an ultrasonic sound signal
and generates or inputs an audible sound signal, and then modulates the two
signals. Computer 87 can modulate the two signals using, for example, conventional
frequency or amplitude modulation techniques or the techniques described hereinbelow.
The modulates signal produced by computer 87 is then transmitted to digital-to-analog
(D/A) converter 89, whereupon the digital signal is converted to an analog signal.
The analog signal produced by D/A converter 89 is then amplified by amplifier
91, and transmitted to projector 93. Projector 93 then emits the amplified signal
to a listener. The same principles can be applied to the two projector system
illustrated in FIG. 1.
FIG. 4 illustrates exemplary embodiments of one and two projector systems employed
in a stationary and mobile environment. For example, reference numeral 100 illustrates
two projector system 10 (illustrated in FIG. 1) in a stationary environment.
In this example, projectors 30 and 50 are mounted on the top of a building,
and directed towards sound overlap region 55. A person or crowd located in sound
overlap region 55, located, for example, 50M from projectors 30 and 50, detects
the broadcasted sound(s). Reference numeral 105, on the other hand, illustrates
two projector system 10 in a mobile environment. In this example, projectors
30 and 50 are mounted in the back of a vehicle. The vehicle may then be directed
to move with the individual or crowd, as the individual or crowd moves, such
that the individual or crowd remains in sound overlap region 55.
When employing two projector system 10, system parameters may include, for example,
the following: (1) sound source=loudspeaker/crystal, (2) frequency=.about.30
kHz, (3) sound intensity=100 db (max) at 50 meters, (4) total source power (sound)=0.14
Watts, and (5) minimum focal spot size=1.3 meters, as illustrated by reference
numeral 115 in FIG. 4.
Reference numeral 110 illustrates one projector system 60 (illustrated in FIG.
2) in a man-portable environment. In this example, an individual, such as a
police officer, may direct projector 85 of one projector system 60 toward, for
example, a fleeing individual. An individual located within the broadcasting
area of one projector system 60 will detect a modulated signal projected by
projector 85. The modulated signal will include, for example, an ultrasonic
sound, such as a whistle, amplitude modulated with an information signal, such
as a voice. System parameters may include, for example, the following: (1) sound
source=fluidic oscillator (whistle), (2) frequency=.about.100 kHz, (3) sound
intensity=100 db (max) at 10 meters, (4) total source power (sound)=0.2 Watts,
and (5) minimum focal spot size=53 cm.
Listed below are some of the useful
features that a system employing audible tones carried by ultrasonic frequencies
would have.
(1) Power: As long as the size of a sound generator is smaller than the wavelength,
the power output is proportional to the fourth power of the frequency. That
is, the power output of a given sized generator is much higher at high frequencies
than it is at low frequencies. Hence, this property makes it simpler to produce
high output at high frequencies with smaller generators. This would imply that
a 30,000 Hz generator could produce the same sound intensity as a 30 Hz generator
10.sup.12 times its size. This property makes it fairly simple to produce high
power outputs with fairly small generators.
(2) Directivity: The diffraction angle of a reflector or lens in a projector
is proportional to the wavelength of the sound divided by the diameter of the
reflector lens. Since a 30,000 Hz sound wave has a wavelength of 1 cm., parabolic
reflectors with diameters of about 1 mtr. will provide excellent directivity.
In addition, the short wavelength will make it possible to quickly design "beams"
that will possess features, such as fairly sharp shadow regions, so that persons
will have a definite perception of the desired effect in the "illuminated" region,
but little in the "shadow". Invisible barriers are thus possible. In addition,
the relatively small arrays can conceivably be mounted on helicopters, remotely
powered aircraft, or balloons.
(3) Stealthiness: Combination tones are produced in the heads of those exposed
to both beams. Since the sounds from the individual projectors are inaudible,
it will not be easy to identify them as the source of the sound. This will make
it difficult for the crowd to respond by attacking the system. In addition,
the appearance of sounds in their heads from no apparent source will create
alarm or fear in the exposed group. This effect by itself will probably cause
a crowd to disperse, particularly if the crowd were composed of unsophisticated
or superstitious people.
Effects of the System
The primary psychological difference between this system and other proposed
systems using sound for crowd control is the property creating the sound within
the head of the target individual. The effect on a person who suddenly starts
to hear sounds with no apparent source is not known.
Since most cultures attribute inner
voices either as signs of madness, or as messages from spirits or
demons, both of which will invoke powerful emotional reactions, it is expected
that the use of a voice will have an immediate intense effect.
Another effect is the low (less than 100 Hz) frequency sound. There are several
reasons for this. First, these low frequency sounds will have a higher amplitude,
in general, than the voice frequency sounds. Second, sounds at these low frequencies
have been shown to increase the suggestiveness or apprehensiveness of exposed
persons.
A system using a barrier array so that a person would feel more and more apprehensive
as he/she moved in a given direction, and less if he/she turned around and went
out. This may require a "trigger", such as a soft voice suggesting that it is
dangerous and one should go back might work, in addition to the low frequency
sound.
In addition, interference with the brain's alpha rhythm of a targeted individual
or group may be achieved. This may cause temporary incapacitation, intense feelings
of discomfort which would cause immediate dispersal of the crowd, or departure
of the targeted leader.
Other sound patterns are possible, either alone or in combination. Sounds such
as random shots, or screams may be very effective when combined with low frequency
sounds producing apprehensiveness.
A leader could be singled out by using highly focused beams projected from one
projector system 60, that target only the head region of a single person. The
sound patterns described above could be used, or one could use the speaker's
own voice, with an appropriate delay. The pattern selected would depend on whether
it is desired to disrupt the speaker or his speaking ability.
Return to the Situations Described in
the Background Section
Whether to use two projector system 10 or one projector system 60 depends on
the applicable situation. For example, in the "Somalia" situation, the best
effect could probably be achieved by using projector system 10, wherein one
projector focused on the individual and another broad beam device targeting
the crowd. A frequency near the alpha frequency would be directed at the individual
to disorient him/her and perhaps make him/her collapse.
The crowd could be handled in a different way, for example, with sounds that
induce apprehensiveness, without disabling. Ideally, the crowd would disperse,
leaving the leader to be apprehended. In fact, certain characteristic sounds
may be known to a particular culture that indicate that a person has a dreaded
disease, such as the plague. This, together with sounds causing general apprehensiveness,
might work.
The crowd on a dock described in the Haiti example, would be handled in roughly
the same way. Sounds causing general discomfort would be mixed with other, for
example, culturally specific sounds that would incite fear and discomfort. The
intensity of the sounds could be increased for a while, then followed by a scream,
or some related noise. Since the source of the sounds is not readily obvious,
there will probably be general panic and fleeing.
An ultrasonic device may also be used to control looting crowds, instead of
the more harmful tear gas after hard to control crowds. Additionally, the difficult
task of removing residual tear gas is eliminated. An ultrasonic device would
be used to control the crowd by exposing them to disorienting sounds, and sounds
inducing fear.
Technical Description of the Method
The operation of the embodiments illustrated in FIGS. 1-3 will now be described.
The system depends largely on the operation of the response of the ear to "moderately"
loud sounds, where "moderately" implies sounds loud enough to drive the ear
into a non-linear response mode. The non-linear response of the ear to high
amplitude sounds is discussed by, for example, Helmholtz.
The Response of the Ear
Let S(t) represent the total pressure incident on an eardrum, and the net vibrational
response of the mechanism involved in hearing by:
which simply states that the response is a function of stimulus.
A power series expansion of the function F, results in:
The higher powers having been dropped. A possible constant term is also dropped
since it is clear that there is no response when there is no stimulus.
The expression when the stimulus includes two tones with frequency f.sub.1 and
f.sub.2, respectively are:
The amplitude of the two sounds are a and b.
From the expressions above:
Using standard trigonometric identities, the terms in the second line of the
equation become:
If all of the constants in the expansion of F except A are zero, the response
would be perfectly linear. That is, any number of tones would produce a response
which contains all of the frequencies in the incident pressure wave and no others.
The amplitude of any tone in the response would be proportional to its amplitude
in the incident wave.
If B is not zero, the bracketed terms in the last expression will be present
in the response. Assuming that a and b are "small" (less than one) and about
the same size, then a.sup.2, b.sup.2, and ab will be smaller than a or b. Even
if B were equal to A, the quadratic terms in the response would be smaller than
the linear terms. However, as a and b get larger, the relative size of a.sup.2,
b.sup.2, and ab to a and b grows. Mathematically this occurs where a and b are
greater than one. Thus, the relative amplitudes of the quadratic terms in the
response:
increase relative to A*a and A*b.
The behavior discussed above describes the behavior of the ear. When sound amplitudes
are small, the ear hears the incident tones and no others. When the amplitudes
are larger, combination tones corresponding to frequencies (f.sub.1 +f.sub.2)
and (f.sub.1 -f.sub.2) are heard. Recent studies at 350 Hz have measured that
when the primary tones have an amplitude of about 55 db, the second harmonic
has an intensity about 40 to 45 db below the fundamental. At primary tone levels
of 80 db the harmonic tone is only a few db below the fundamental. A similar
behavior is expected when the primary tones are ultrasonic, although the relative
sizes of the linear and quadratic terms may be frequency dependent.
All of this leads to the conclusion that B is not zero, but that it is smaller
than A. Experiments suggest that C is also not zero, but is probably smaller
than B since frequencies corresponding to the third harmonic (although seen)
are weaker than the second order terms.
Single Tone Effect
The quadratic terms in the response will now be discussed.
The cosine squared terms lead to the terms:
and
with similar terms involving b and f.sub.2.
Equation (1) is independent of the frequencies of the original tones and represents
a constant pressure if the amplitude a is constant. The pressure represented
by this term is present even if there is only one ultrasonic projector, and
results in inducing audible sound with a single projector if the amplitude is
not constant.
Equation (2) is twice the frequency, which will be inaudible if the original
frequency is ultrasonic.
If the amplitude of the ultrasonic tone is modulated at a frequency much less
than that of the ultrasonic tone (such as an audible frequency), the pressure
in the ear would also be modulated. A voice, or any other complex tone, should
be rendered audible by this mechanism.
Additionally, the "constant" term that results from the square of the primary
tone is the square of the amplitude of the primary. If desired, signal processing
can be used to induce voices since the amplitude of the original tone needs
to be the square root of the voice signal. A bias can also be applied to prevent
the signal going to the square root circuit from ever being negative. The square
root technique can be accomplished using, for example, conventional analog circuits
with, for example, a square root output, or a computer using, for example, a
digital square root function.
The theory for the single tone effect will now be described. First, assume that
the voice that one wishes to transmit is Fourier analyzed.
where only two of the components are retained to illustrate the principle. If
F is the ultrasonic (carrier) frequency, the transmitted signal is:
where C is large enough to invoke the non-linear square response:
Equation (3) can be broken inot the following terms:
The second term in equation (3) (C.sup.2 *(a*cos (f.sub.1 t)+b*cos(f.sub.2 t))/2)
is directly proportional to the corresponding term in f(t). Equation (4) includes
the terms with the frequencies (2*F+/-f.sub.1). With F as an ultrasonic frequency,
these tones will be inaudible. The same will be true by extension for the entire
voice f(t). Thus, an audible voice signal together with inaudible ultrasonic
tones will be induced by this mechanism.
Combination Tones
The terms with frequencies given by the sum and the difference of the frequencies
of the original tones are called combination tones. If the two tones are ultrasonic,
the sum frequency will also be ultrasonic, and hence inaudible. The difference
frequency, however, will be audible if it lies in the audible range for the
ear. The production of an audible difference from two inaudible ultrasonic tones
was reported by Lord Raleigh. This shows that the non-linearity, experimentally
verified for audible sounds, is not appreciably different for ultrasonic sounds.
In summary, a non-linearity of the ear exists giving rise to a quadratic term
in the ear's response. This effect occurs both when the original sounds are
audible, or ultrasonic.
If the two ultrasonic tones of different frequencies were beamed at an individual,
or a crowd, the difference frequency would be heard, assuming that it lies in
the audible range. The frequency could be changed in any desired pattern, or
left at a constant frequency, such as a low frequency to increase apprehensivess.
If one wishes to induce a wave with a complex frequency pattern such as a voice,
the wave could be used to amplitude modulate one or both of the ultrasonic waves.
The frequency of the two waves would likely be the same, or else there would
be a background note consisting of the difference tone. Although, it might be
preferable to deliberately induce a low frequency to increase apprehensiveness.
The quadratic terms also imply that the "constant" term exists even with only
one tone. Thus, a single high amplitude ultrasonic source, amplitude modulated
with a voice (a square root of the voice), would induce the voice in the heads
of those exposed to the signal. A one projector system, such as system 60, would
be the system of choice for, for example, man-portable devices.
Beat Tones
In addition to the combination tones described above, which are due to the quadratic
response of the ear, a phenomenon called the "Beat Frequency" effect occurs
if the two frequencies are very close together. Beat tones are of importance
in the use of very low frequencies, since they are caused by a linear response
term, which is generally larger in amplitude than the combination tone.
Observing two waves with slightly different frequencies f and f+.delta.f (with
.delta.f small), the linear response will be:
using trigonometric identities:
and
Both of these terms include waves with frequency f whose amplitude is modulated
at frequency .delta.f. When f is an audible frequency, the pulsing changes in
amplitude (beat) are clearly audible.
As the beats increase, the beat frequency becomes harder to distinguish and
is gradually perceived as a weaker, independent tone. The beat phenomenon can
thus be said to shade the combination tone phenomenon.
Two ultrasonic tones whose combination tone is a very low frequency produce
a beat phenomenon, where the beat frequency would equal the combination tone
frequency. In this case, the ear would perceive the beat. The amplitude of the
beat will be higher than the combination tone since it arises from the linear,
rather than the quadratic, response of the ear.
Hence, its likely that low frequency sounds, can be induced with particularly
high amplitudes.
Producing Undistorted Sounds Using Two
Ultrasonic Sound Sources
Real time computer based signal processing can be used to produce an understandable,
non-distorted signal from a pair of ultrasonic projectors in the following way.
Assume a sinusoidal signal of frequency f.sub.1 is fed into one of projectors
30 and 50, and the signal for broadcasting is Fourier analyzed in real time
by a computer and can be written:
The computer takes each of the frequencies f.sub.i and adds f.sub.1 to it, and
then constructs the signal:
If g(t) is amplified and then fed to the second projector, the signal in the
regions where the two beams cross (sound overlap region 55 is:
The square of this signal is:
We will ignore the first two terms as being both ultrasonic. The third term
is:
Using standard trigonometric identities, this is:
The first set of these sums will again be ultrasonic, thus not audible. The
second set, however, is
Hence, an amplified form of the signal that we wish to transmit.
Similarly, real time computer based signal processing can be used to produce
an understandable, non-distorted signal from a single ultrasonic projector,
wherein the square root of an input signal is produced by the computer.
Propagation and Focussing of Ultrasonic
Sound
One of the great advantages of using an ultrasonic sound as a carrier for audible
sounds is the ease of focussing due to the short wavelength involved. Sounds
are a wave phenomenon, just as light, and can be treated mathematically by the
same equations that describe light, with appropriate changes in the interpretation
of the quantities involved.
Assume a point source of sound placed at or near the focus of sound mirror.
Since sound is reflected by a sudden difference in the density of the material
of propagation, most materials, such as metals or plastics, will serve as mirrors.
As in the case of light, the position of the source at, in front of, or behind
the focal point will determine the character of the wave reflected from the
mirror. When using the "geometrical optics" approximation, the focal point in
front of the mirror is more important. We will be most interested in the case
where the sound would be brought to a point focus at some distance in front
of the mirror, if we were to use the "geometrical optics" approximation. The
sound wave should then be represented by a spherical wave centered on the geometric
focal point of the mirror. The wave would not be a complete sphere, however,
since the mirror has a finite size. Sound emitted by the source that passed
beyond the mirror boundary will not be reflected and focussed at the focal point.
The finite size of the mirror causes the wave to exhibit diffraction and not
to focus to a geometrical point.
The most pertinent part of the analysis lies in the fact that there is a diffraction
circle surrounding the focal point. The radius of the circle is 00/.610*(1/a)*f.
In this formula, 1 is the wavelength (the speed of sound (3.30-10.sup.4 cm./sec.)
divided by the frequency), a is the radius of the mirror, and f is the distance
to the focal point of the mirror. About 80% of the total energy striking the
mirror from the source passes through the diffraction circle described above.
This is the basis for the calculation of the source power required to produce
a given power flux at the focal point.
By moving the source away from the close focal point of the mirror, the energy
will be spread over larger areas in the vicinity of the far focal point. This
will be the technique used when a crowd, rather than an individual, is to be
exposed.
Another important feature of ultrasonic sound is that it is absorbed by the
air to a much greater extent than audible sound. At 1 mhz, an attenuation coefficient
for air is 15(1/mtr.), varying as the square of the frequency. This coefficient
is for the pressure, so double the calculated value must be used to obtain the
attenuation of the intensity, which depends on the square of the pressure.
Absorption is moderate for frequencies around 30 kHz, but becomes severe for
100 kHz waves. This will lead to tradeoffs between the better focussing properties
of shorter waves and the lower absorption of longer waves.
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The
many features and advantages of the invention are apparent from the detailed
specification and, thus, it is intended by the appended claims to cover all
such features and advantages of the invention which fall within the true spirit
and scope of the invention. Further, since numerous modifications and changes
will readily occur to those skilled in the art, it is not desired to limit the
invention to the exact construction and operation illustrated and described,
and accordingly all suitable modifications and equivalents may be resorted to,
falling within the scope of the invention.
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