Patent No. 6258022 Behavior modification
Patent No. 6258022
Behavior modification (Rose, Jul 10, 2001)
Abstract
Behavior modification of a human subject takes place under hypnosis, when the subject is in a relaxed state. A machine plays back a video or audio recording, during which the subject is instructed to activate a device to create a perceptible stimulation which is linked, through the hypnosis, with a visualization of enhanced or improved performance. After the hypnosis, the user can reactivate the device at will, whenever the improved performance, such as an improved sporting performance, is desired. This will again create the perceptible stimulation and thus induce the required visualization.
Notes:
Description
The present invention relates to behaviour modification in human subjects, and
particularly, but not exclusively, to performance enhancement.
There are many situations in which the enhancement of human performance is important
or desirable. For instance, many sportsmen wish to be able to enhance their
performance in order to achieve greater success, but without making use of performance-enhancing
drugs or other artificial aids which would infringe rules applicable to their
sport or activity. Other desirable types of behaviour modification include overcoming
phobias, fear, stress, road rage, insomnia, hypochondria and the like.
The present invention provides a method of behaviour modification of a human
subject, in which a visualisation programme is undertaken by the subject under
hypnosis and in association with a perceptible stimulation provided by stimulation
means, the visualisation programme being so arranged as to enable the subject
thereafter, in response to the perceptible stimulation, to visualise modified
behaviour.
Preferably the method enhances performance.
The stimulation means is preferably adapted to be activated by the subject,
and may be portable. Preferably the stimulation means may be carried or worn
by the subject. The stimulation means may provide a stimulation which is perceptible
by a part of the subject's body against which the stimulation means is worn
or by which the stimulation means is carried or activated. The stimulation means
may provide tactile or audible stimulation, such as noise, vibration, mechanical
pulses or heat, or any other form of perceptible stimulation, such as trans-dermal,
visual, smell, inhalation etc.
The hypnosis may be self-induced or induced externally.
Preferably the visualisation programme includes an induction phase to induce
hypnosis, and one or more of the following components:
an ego boosting phase in which the subject is motivated;
a visualisation phase in which modified behaviour is visualised;
an anchoring phase in which a visualisation is anchored to the aforesaid perceptible
stimulation; and
a trial phase in which the stimulation means is activated while under hypnosis
to recreate a visualisation previously imparted.
Preferably the visualisation programme is pre-recorded, such as by audio or
video recording.
The invention also provides stimulation apparatus for use in a method of modifying
the behaviour of a human subject, comprising attachment means by which the apparatus
may be attached to the body of the subject, and stimulation means operable to
provide a stimulation which is perceptible to the subject.
The stimulation means is preferably adapted to be activated by the subject,
and may be portable. Preferably the stimulation means may be carried or worn
by the subject. The stimulation means may provide a stimulation which is perceptible
by a part of the subject's body against which the stimulation means is worn
or by which the stimulation means is carried or activated. The stimulation means
may provide tactile or audible stimulation, such as noise, vibration, mechanical
pulses or heat.
Preferably the stimulation means are mechanical or electrical and may be powered
by electrical, mechanical, chemical or solar power means.
The attachment means may comprise a strap and/or adhesive means.
The invention also provides apparatus for behaviour modification, such as performance
enhancement, comprising a pre-recorded visualisation programme which, in use,
induces hypnosis in a human subject, and stimulation means operable to provide
a perceptible stimulation to the human subject, the visualisation programme
being so arranged as to enable the subject thereafter, in response to the perceptible
stimulation, to visualise modified behaviour.
Preferably the stimulation means is in accordance with one or more definitions
of the preceding aspects of the invention.
Preferably the visualisation programme includes an induction phase to induce
hypnosis, and one or more of the following components:
an ego boosting phase in which the subject is motivated;
a visualisation phase in which modified behaviour is visualised;
an anchoring phase in which a visualisation is anchored to the aforesaid perceptible
stimulation; and
a trial phase in which the stimulation means is activated while under hypnosis
to recreate a visualisation previously imparted.
In a further aspect, the invention provides a method of using the apparatus
of any of the definitions of the previous aspect of the invention, in which
a subject plays back the pre-recorded visualisation programme while exposed
to operation of the stimulation means, and wherein the stimulation means is
operated by choice by the subject after the visualisation programme has been
completed, to re-create, in response to the perceptible stimulation, a visualisation
of modified behaviour.
Examples of the present invention will now be described in more detail, by way
of example only and with reference to the accompanying drawings, in which:
FIG. 1 is a schematic diagram showing a subject under hypnosis in accordance
with the invention; and
FIG. 2 is a schematic drawing of a stimulation means for use in accordance with
the invention.
FIG. 1 shows a human subject 10 undergoing hypnosis in accordance with the present
invention. The hypnosis may be self-induced or externally induced. The subject
10 is in a relaxed state, shown as lying down, preferably in quiet surroundings
which may have subdued lighting. The subject 10 is near a machine 12 which can
play back a video or audio recording shown schematically as a cassette 14. The
cassette 14 is placed into the machine 12 (indicated schematically by the arrow
16) and the programme pre-recorded on the tape is then played back. It is to
be appreciated that the recording medium could be any convenient medium, including
software, tape, optical or other storage medium.
During playback, the subject 10 is exposed to operation of stimulation apparatus
18 shown generally in FIG. 2. The apparatus 18 has attachment means 20, shown
as a strap, by which the apparatus may be attached to the body of the subject
10, such as by strapping the apparatus around the wrist of the subject. The
strap 20 carries a capsule 22, preferably sealed against ingress of water, dirt
etc. for longevity. Within the capsule 22, there is a power source 24 such as
a battery, solar cell, chemical cell or electrical or mechanical power source.
This may be renewable or not according to the desired longevity of the device
and the capacity of the power source. It is envisaged that a small battery could
provide adequate power for many months of normal use, in which case it is envisaged
that replenishing the battery would not be necessary, but arrangements could
be made for replacing the battery or replenished the power source, if appropriate.
The source 24 provides power for an actuator 26 which provides a tactile or
audible stimulation to the subject 10 when actuated. The actuator 26 may provide
noise, vibration, mechanical pulses or heat, for instance. By virtue of the
strap 20 holding the capsule 22 against the wrist (or other part) of the subject's
body, the stimulation provided by the actuator 26 will be perceptible primarily
by that part of the subject's body against which the apparatus 18 is worn (with
the exception of an audible stimulation).
The capsule 22 also contains a control member 28, such as an electrical switch,
operable from outside the capsule 22, such as by finger pressure. When the control
28 is operated, the power source 24 is allowed to operate the actuator 26 to
provide the stimulation.
In one alternative, the stimulation may be perceptible by the part of the body
by which the control 28 is activated. For instance, a finger pressing on the
control 28 may feel a vibration from the actuator 26. Any form of tactile, audio,
trans-dermal, visual, smell, inhalation or other stimulation could be used.
The programme pre-recorded on a tape 14 consists of a visualisation programme
which includes an induction phase in which hypnosis is induced in the subject,
and then further components chosen to create a visualisation programme which
enables the subject thereafter (i.e. after completion of the programme) and
in response to the perceptible stimulation, to visualise modified behaviour,
such as enhanced performance.
In more detail, an example of the visualisation programme would first induce
hypnosis, and then take the subject through a sequence of phases including an
ego boosting phase in which the user is challenged or motivated to better performance
(or modified behaviour such as alleviation of a phobia, fear, stress or other
condition) and in which the subject is taught that enhanced performance (or
modified behaviour) will be achieved by activation of the stimulation device
18.
The programme then has a visualisation phase in which the subject is encouraged
to visualise the improved performance (or modified behaviour) sought, such as
a better golf shot, snooker shot, tennis game etc. During this visualisation
phase, an anchoring phase occurs in which the subject is instructed to activate
the device 18 in order to anchor the visualisation to the perception of stimulation
from the apparatus 18. By virtue of the hypnosis, this anchoring imparts in
the subject a link between perception of the stimulation and the visualisation,
and hence between the stimulation and the modified behaviour or enhanced performance.
There then follows a trial phase in which the stimulation device 18 is activated
(while the subject remains under hypnosis) to re-create the visualisation previously
imparted.
Finally, the subject is brought back out of hypnosis.
Thereafter, the subject wears the device 18 whenever the activity is being undertaken
(such as, during all future golf games). When faced with a difficult situation
in which enhanced performance is required, the subject operates the control
28 to provide the stimulation from the actuator 26. By virtue of the connection
imparted under hypnosis, the subject will respond to this stimulation by visualising
the required enhanced performance, such as a better golf shot, and is then more
likely to achieve a better golf shot than would otherwise be the case. The subject
does not require any other external assistance in order to re-create this visualisation.
Appendix 1 below sets out in detail an example script for a visualisation programme
for use in the manner described.
It is envisaged that the device 18 could be built around devices, known in themselves,
which have hitherto been used for producing sound-emitting greetings cards and
the like. While primarily intended to produce sound, it is envisaged that commercially
known capsules of this nature could be programmed to produce vibration or other
mechanical stimulation.
It will be apparent that many variations in the apparatus could be made without
departing from the scope of the present invention. In particular, any alternative
form of actuation which produces a tactile or audible stimulation could be used,
as could any convenient, economic or otherwise appropriate power source and
control device. The apparatus could be packaged in order to be worn or attached
to any convenient part of the body, although the wrist is preferred. A strap
is convenient for attachment to the wrist, but alternatively, or in addition,
adhesive securing could be used.
The visualisation programme can be used to enhance performance in any of a wide
range of skills and activities, such as sports, pastimes, business or other
skills. Although described primarily in relation to performance enhancement
in a specific skill, the programme can also be used for general behaviour modification,
such as overcoming phobias, fears, stress, road rage, insomnia, hypochondria
etc.
Whilst endeavouring in the foregoing specification to draw attention to those
features of the invention believed to be of particular importance it should
be understood that the Applicant claims protection in respect of any patentable
feature or combination of features hereinbefore referred to and/or shown in
the drawings whether or not particular emphasis has been placed thereon.
APPENDIX 1
Introduction
Thank you for purchasing your CAN-DO PATCH. By the purchase of your CAN-DO PATCH
you have made a positive statement about yourself and believe this . . . have
shown yourself willing to take those positive steps which, with the use of your
CAN-DO PATCH will empower you to make changes to your life . . . forever!
You will have read our information leaflet about your CAN-DO PATCH and the process
involved and by now I assume you will want to commence to gain the improvements
you seek so much.
Induction
Firstly ensure that your CAN-DO PATCH is adhering to a part of your body easily
accessible by touch when playing your game.
Now find a place where you can be or sit comfortably without being able to be
disturbed by noise or people.
I wonder if you can take two or three deep breaths; really long deep breath,
really filling up your lungs and letting the breath out slowly, very slowly
. . . just try that now . . . (pause). Excellent . . . you are about to experience
with the aid of your mind and your CAN-DO PATCH and enjoy a very positive and
beneficial experience . . . and this is true . . . because the things you used
to dream about can now (as you continue to breath deeply and slowly) become
your reality . . . now become aware of the area around your CAN-DO PATCH and
now of all the sounds around you . . . the sound of my voice . . . the music
. . . sounds outside . . . and just allow each sound to become a signal . .
. a signal for you to relax with. Just disassociate yourself at this moment
even from your thoughts . . . The way to do this is to relax completely . .
. not only will this relaxation help to remove any anxiety or discomfort from
your life but it is a wonderful way of quieting your rational thinking mind
which is the verbal part of your nervous system . . . and if images are passing
through your mind, just let them . . . just let them go in one side and out
the other . . . and by doing so you may find new insights to improve your life
. . . or uncover misconceptions about your playing skills . . . so for now just
drift and dream . . . feel your feet relaxing . . . The relaxing feeling making
your legs heavy as its power moves through your body . . . legs totally relaxed--hips--thighs
. . . comfortable all tension leaving your body as its warm relaxing power moves
through your spine . . . relaxing your shoulders and arms . . . so easy and
heavily relaxed . . . breathing deeper, legs--body--arms--wrists and fingers.
Just completely relax as you feel its warmth and relaxation. Relax your neck
moving upwards into your scalp--relaxing your scalp--that feeling--breathing
deeply . . . into your eyelids--your lids heavy and heavier . . . your face
muscles relaxing--loose--downwards--your jaw slack--your teeth parted . . .
just good warm feelings . . . going around your mind and body as you continue
to enjoy the power of positive relaxation for a moment now just focus on the
area around your CAN-DO PATCH and . . . as you continue to relax you may be
able to picture dramatic changes in the way you think . . . and you may be doubtful
at first but I'm not trying to get you to do the impossible or anything unrealistic
. . . I'm only helping you to create . . . to create the changes in your life
. . . in your playing skills and your attitude to your game . . . The changes
that you desire with skilful use of your CAN-DO PATCH . . . and with some determination
. . . and some hard work on your part . . . you can help yourself . . . your
game to function more skilfully . . . helping you to fulfil your goals . . .
your ambitions.
Egg Boost
The suggestions you hear which are for your benefit . . . your subconscious,
will know automatically . . . will, with trained use of your CAN-DO PATCH, create
a deep and lasting impression in your mind so deep and lasting that your sub-conscious
will use it for your benefit whenever it is necessary: The instructions you
hear will begin to exercise a greater and greater influence over you and your
game . . . so that the images you will be asked to see will influence the way
you concentrate, the way you stand, the way you behave and the way you play.
These thing will happen and will remain firmly embedded in the unconscious part
of your mind so that from now on they will continue to exercise that same influence
over your training . . . over your pre-match strategy . . . over your feelings
and above all the excellence of your play when at the event. These influences
will remain with you not only during this session but every time your activate
your sub-conscious by learning to use your CAN-DO PATCH . . . they will be just
as strong . . . just as powerful . . . more so the more you train your mental
game using your CAN-DO PATCH . . . the better you will become.
Visualisation and Tactile Anchoring
Now as you continue to relax allow yourself to take another deep breath and
again let the breath out slowly and now create a picture in your mind of the
game you are in this picture . . . if at first your impressions are a little
unclear don't worry because this will improve with practice. See everything
in this picture, the colours, the audience, the course, the balls, your opponent
. . . notice the smells in the air . . . your opponent, notice how he looks,
what he must be feeling . . . take a while to build up this picture putting
in as much detail as you are able . . . now see yourself calm . . . confident
. . . very cool and very sure of yourself . . . Now activate your CAN-DO PATCH
keeping that mental picture of yourself.
Your concentration is one hundred per cent. Your club is an extension of your
mind. (Keep your CAN-DO PATCH activated).
Every stroke you play is the best possible.
You see shots well in advance.
You can play the perfect game.
You are calm--cool--concentration intense.
Your shots are controlled and excellent.
You see yourself as a natural winner.
All my suggestions have been communicated into your sub-conscious which will
connect each time you use your CAN-DO PATCH.
Trial Run
So one again activate your CAN-DO PATCH and see yourself playing the perfect
game . . . you may hear me talking to you as you do this . . . but just play
your game in your mind regardless . . . right now . . . (pause).
My concentration is 100%.
My club is an extension of my mind.
My shots are the best possible.
I see shots well in advance.
I play the perfect game.
I am aware calm--confident my concentration intense.
My shots are always controlled and excellent.
I see myself as a natural winner.
. . . (allow 3-5 mins to pass--repeating the above softly)
Excellent--Excellent every part of these suggestions has been noted by your
subconscious. From now on every day you will activate your CAN-DO PATCH and
visualise your perfect game . . . you will absorb the suggestions contained
above as part of your training. Whenever or wherever you are playing . . . when
activating your CAN-DO PATCH your images and my suggestions will continue to
have a powerful effect on the natural excellence of your game . . . every day
and in every way.
Your success is up to you . . . to create the person you can or want to be.
Deep breath now and once more activate your CAN-DO PATCH and bring to mind those
positive images . . . repeat along with me . . . silently or aloud . . .
My concentration is 100%.
My club is an extension of my mind.
My shots are the best possible.
I see shots well in advance.
I am always calm, confident . . . concentration intense.
My shots are always controlled and excellent.
I see myself as a natural winner.
Vividly visualise now your game, make all the scenery as real as you are able.
Notice how great you feel as you keep your CAN-DO PATCH activated . . . Play
now whilst I am quiet (pause 3-5 mins).
Awakening: Boost
In just a moment you will be asked to open your eyes. I shall count from 10-down
to 1: When I reach 3 your eyes will open and on number 1 you will feel great,
re-energised and full of enthusiasm and confidence about training using your
CAN-DO PATCH and future game.
NB
You may like to create difficult situation scenarios whereby in your mind you
are able to play superbly to escape and win. Do this and remember to activate
your CAN-DO PATCH when you do this.
Whenever you play always activate your CAN-DO PATCH when your need to.
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